Squad Invite
Bring a squad invitation into the frame with the sender, queue and join action presented like a real playable prompt.
- Duration
- 3s
- Frame
- 640 × 360
- Export
- MP4, GIF, MOV (alpha)
- Resolution
- Up to 4K
Bring a squad invitation into the frame with the sender, queue and join action presented like a real playable prompt.
Squad Invite works in gaming promos, community recruitment and scripted stream sequences. Name the inviting player, specify the mode and make the button label match the intended action. It is convincing enough to support a story beat, but neutral enough not to masquerade as any one game's native interface.
Name the inviting player in the first field with the verb, Nova invited you, and put the mode and queue in the second. The button should say what happens next, JOIN or ACCEPT. Keep the accent neutral enough that it does not look like one specific game's UI.
Squad Invite is built at 640 × 360, a 16:9 landscape frame, the shape of a YouTube video, a stream layout and most editing timelines, and runs 3 seconds at 30 frames per second. It arrives in 0.9 seconds, holds for 1.3 and clears in 0.8, so cue it a beat before the moment it labels. Export it as an MP4 for a timeline or a feed, a GIF where video will not embed, or a MOV with an alpha channel to lay it over footage with nothing behind it. Renders go up to 4K, and the free plan exports at 720p with a watermark.
No. The invite arrives, holds and clears. The press is left to the viewer, which is why it works as a recruitment beat rather than a demo of a click.
Not on this card. It carries text and a button only. For an invite with a face on it, the DM popup or the follow chip has an image slot.