Damage Pop
Punch a critical hit and its follow-up number into the edit, adding game-like feedback where the raw footage needs emphasis.
- Duration
- 3s
- Frame
- 640 × 360
- Export
- MP4, GIF, MOV (alpha)
- Resolution
- Up to 4K
Punch a critical hit and its follow-up number into the edit, adding game-like feedback where the raw footage needs emphasis.
Damage Pop is useful for combat breakdowns, stylised ads and gaming Shorts. Match both values to the action on screen and reserve the hit label for a meaningful state such as critical, blocked or effective. A well-timed single pop lands harder than filling every strike with the same effect.
Match the hit value to something plausible for the game and use the label for a state that means something, CRIT, BLOCKED or WEAK. The follow-up number lands a beat later and should be smaller. One well-timed pop reads harder than a pop on every strike.
Damage Pop is built at 640 × 360, a 16:9 landscape frame, the shape of a YouTube video, a stream layout and most editing timelines, and runs 3 seconds at 30 frames per second. It arrives in 0.7 seconds, holds for 1.5 and clears in 0.8, so cue it a beat before the moment it labels. Export it as an MP4 for a timeline or a feed, a GIF where video will not embed, or a MOV with an alpha channel to lay it over footage with nothing behind it. Renders go up to 4K, and the free plan exports at 720p with a watermark.
Yes. It is a number that punches in with a label, so +500 XP, 3X COMBO or a points score all work. Change the accent to match the meaning.
Yes, shortly after the first, slightly offset. Leave the follow-up field empty for a single hit, and only the main value fires.