Gaming

Damage Pop

Punch a critical hit and its follow-up number into the edit, adding game-like feedback where the raw footage needs emphasis.

Duration
3s
Frame
640 × 360
Export
MP4, GIF, MOV (alpha)
Resolution
Up to 4K

About the Damage Pop animation

Damage Pop is useful for combat breakdowns, stylised ads and gaming Shorts. Match both values to the action on screen and reserve the hit label for a meaningful state such as critical, blocked or effective. A well-timed single pop lands harder than filling every strike with the same effect.

Where it fits

  • On a combat breakdown, at the frame the big hit connects.
  • In a stylised ad that borrows game feedback for a product moment.
  • In a gaming Short, once, on the play that the clip is about.

Filling it in

Match the hit value to something plausible for the game and use the label for a state that means something, CRIT, BLOCKED or WEAK. The follow-up number lands a beat later and should be smaller. One well-timed pop reads harder than a pop on every strike.

Format and timing

Damage Pop is built at 640 × 360, a 16:9 landscape frame, the shape of a YouTube video, a stream layout and most editing timelines, and runs 3 seconds at 30 frames per second. It arrives in 0.7 seconds, holds for 1.5 and clears in 0.8, so cue it a beat before the moment it labels. Export it as an MP4 for a timeline or a feed, a GIF where video will not embed, or a MOV with an alpha channel to lay it over footage with nothing behind it. Renders go up to 4K, and the free plan exports at 720p with a watermark.

Who reaches for this

What you can edit

  • Hit valuetext
  • Hit labeltext
  • Follow-up hittext
  • Accentcolor

Questions about Damage Pop

Can I use it for something that is not damage?

Yes. It is a number that punches in with a label, so +500 XP, 3X COMBO or a points score all work. Change the accent to match the meaning.

Does the second number appear on its own?

Yes, shortly after the first, slightly offset. Leave the follow-up field empty for a single hit, and only the main value fires.

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